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TTRPG Players - Patrons Treating Crew as Line Items

Has your party ever found out they were expendable to the people who sent them? I want to hear your best stories about players figuring out they're on the wrong side of the cost-per-unit math. I'm running SWN, not Traveller, but this kind of thing shows up everywhere. A corporation deployed a squad of clone soldiers for an extraction mission. Same production line, different personalities. Built to be used up. They completed the mission. Most of the squad didn't make it out. The corporation scrapped the program. Not because soldiers died. Because the cost per clone wasn't worth the return. Nobody in the chain of command mourned. The surviving operative got reassigned to a new handler, no debrief, no recognition. The fact that he built a real identity after that was happenstance, not corporate generosity. When I designed this, I deliberately kept it quiet. No villain monologue about how disposable they are, no dramatic betrayal scene. Just a ledger entry and quiet obsolescence. Program cancelled, resources reallocated. I've written plenty of bad guys who speechify about power and control, and those work fine, but this was scarier to me. There's no one to be angry at. It's just business and finances. Has a patron ever treated your crew as a line item? How did your players react when they realized the job wasn't worth their lives to the people who sent them? Did it change how they dealt with that patron going forward, or did the credits keep them in the chair? From our director's commentary podcast: https://www.darkstaradventures.com/adventurecast-episodes/the-truth-about-haley-star-master-log
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