Game studios keep treating payments like a checkout button. It is not.
If you work in video game payments, I would like to hear from you.
I am helping launch a video game thread of The Payments Experts Podcast at Global Legal Law Firm. We sit on the payments side of the industry: merchant processing, card networks, Merchant of Record versus PayFac structure, chargebacks, compliance, and the commercial relationships underneath all of that. A lot of that work maps onto how games actually get sold, whether that is a full title, a web shop, or in-game items.
You can see the topics we cover and the overall feel of the show here: https://lnkd.in/gEmHifZG
I am looking for people in my network who live in this space. Operators at processors and MoRs. Counsel and compliance leads at studios and publishers. People building D2C commerce for games. If that is you, I would like to have a conversation about:
How payments in games actually work today, and how the model got here
What a processor or MoR should understand about studios before they try to serve them
What a developer or publisher should understand before they choose a processor or MoR
Where the opportunities and friction really sit: tax, chargebacks, local payment methods, settlement, risk, and the commercial contract
Where this is going next, including how AI and stablecoins may change the stack
This is not a sales pitch and not a legal lecture. It is a practical discussion for people who work in the model, advise on it, or are about to step into it.
If you want to come on the show or compare notes, send me a DM.
If you just work in this world, drop a comment with your seat in the ecosystem: studio, publisher, MoR, PSP, counsel, or risk. That helps the right people find this thread.
#GameDev #Payments #Fintech #MerchantOfRecord #VideoGames